Objects (Level Design)

An object is in the Halo level design terminology a game entity. A game entity is a dynamic being in a game engine such as a non-player character (NPC) or item. There are in Halo five family of objects : devices, items, units, scenery and sound scenery.

Devices
Devices are special objects that can be placed in a level to interact with the player.

Machines
Coming...

Controls
Coming...

Light Fixtures
Light fixtures are the most commonly used devices.

Device Groups
Coming...

Items
Items are special objects that can be placed in a level to be used by the player.

Units
Units represents objects such as vehicles and bipeds.

Scenery
Sceneries are model that can be placed in a level as part of the environnement.

Sound Scenery
Sound scenery are ambiant sounds.