Mission (Level Design)

The Mission is in the Halo level design terminology the aggregate of level entities (objects, game data...) and geometry elements (portals, weather...). The Mission is accessible in the Sapien graphical user interface under Hierarchy View.

Objects
Objects is the Halo term to designate the game entities.

Devices
These are special objects that can be placed in the level. For multiplayer levels, the light fixtures are the most commonly used. Other things like Machines, Controls, and Device groups are for single player. See Machine, Controls, Light fixtures and Device group pages for more informations.
 * Machines
 * Controls
 * Light fixtures
 * Device groups

Items
Items are game objects that can be placed in the level. The equipment and weapons in this group are for single player only. Multiplayer equipment and weapons are placed using Netgame equipment (see below under the Game Data group). See Items, Equipement and Weapons pages for more informations.
 * Equipement
 * Weapons

Units
Units represent game objects that can be placed in the level. The Bipeds group is unused in multiplayer. Multiplayer vehicles are placed using the Vehicles palette created in this group. See Units, Bipeds, Characters and Vehicles pages for more informations.
 * Bipeds
 * Characters
 * Vehicles

Scenery
Model objects that can be placed in the level. Scenery objects (.scenery tags) are placed using the palette created for this group. See Scenery and Model pages for more informations.

Sound Scenery
Sound scenery objects (.sound_scenery tags) are placed using the palette created for this group. Sound scenery are objects that can be placed in the level to add ambient sounds. See Sound scenery and Sound pages for more informations.

Player Starting Points
This group allows the placement of player spawn points for both single and multiplayer level. See Spawning page for more informations.

Artificial Intelligence
Coming...

Trigger volumes
Coming...

Recorded animations
Coming...

Flags
Coming...

Camera points
Coming...

Chapter titles
Coming...

Netgame flags
These are heavily used in the creation of a multiplayer level. The placement and definition of the type of netgame flag is used to create the multiplayer game objects and objectives such as the Oddball, Flag for CTF, etc...
 * Team flag
 * Juggernaut
 * Target
 * Race flag
 * Hill

Netgame equipement
These are heavily used in the creation of a multiplayer level. The placement and definition of netgame equipment objects is used to place the weapons and power ups in the level as well as in what game types these weapons should spawn. See Netgame equipement, Population tutorial and Game Data pages for more informations.

Starting profiles
Not applicable to multiplayer, the player starting weapons and grenades are handled in the Starting Equipment section in the .scenario tag.