Spawning (Game Mechanic)

The spawning is an important game mechanic.

Player starting points
Both in singleplayer and multiplayers, the player starting points are area where players appeared. Player spawns can actually be set up to be used for more than one game type. There must be a minimal distance of 20 units (see Scales and Statistiques page) between each spawn points in multiplayer for non-team game modes and 2.5 units for team based game modes. See Spawning (Tutorial) page for more informations.

Checkpoints
Checkpoints are in singleplayer the location where the player respawn.

Respawn
The respawning is the recreation of the player or another object after its death or destructions, there is a time between death and respawn. For Capture the Flag, the spawns do have the concept of team or side so players (and vehicles) should never spawn in the enemy base or on the enemy side of the level. For other game types, either team or non-team, the spawning code will try and spawn the player near friendly players and avoid spawning the player if an enemy player is within a certain distance of the spawn point. If two or more spawn points are within the minimum distance stated above, then it is possible that a player will not be allowed to spawn at one of the neighboring spawn points if an enemy player spawns or has spawned at another neighboring spawn point (at least until they move out of the minimum safe distance). Understanding how Halo spawns players in the various game modes and team settings is very important in the design of the level and placement of spawns.