Bitmap

A bitmap is a tag file that raster graphics (textures, cube maps, sprites...) with their Mipmaps. Bitmaps files are created during the compilation process (see Compilation (Tutorial) page) or created by the user with Guerilla.

Bitmaps Types
There are five types of bitmaps.

2D Textures
Ordinary 2D picture with two power of two (1x1, 2x2, 4x4, 8x8, 16x16, 32x32, ..., 512x512, ...) coordinates (UV). See Texture Mapping page.

3D Textures
3D picture with three power of two coordinates (1x1, 2x2, 4x4, 8x8, 16x16, 32x32, ..., 512x512, ...) coordinates (UVW). See Texture Mapping page.

Cube maps
See Cube mapping page.

Sprites
A two dimensional animation. See Sprite page.

Interface bitmaps
Similar to 2D Textures, but without mip maps and the power restriction.

Bitmaps Formats
Formats control how pixels will be stored.

Monochrome
Notice that height maps (see Texture Mapping page) should use a 32 bits compression to take less memory.

Mipmapping
See Mipmapping page.